Take point calculation including gammons
tp_gammons.Rd
Calculate cubeless take points at different scores, including gammons and backgammons
Arguments
- x
number of points that player needs
- y
number of points that opponent needs
- probs
numeric vector of length 6, representing outcome probabilities (must always sum to 1 or 100)
- cube
cube value (before doubling)
- met
match equity table
- last_roll
treat this as a last roll position; no automatic redouble available