Take points in different flavors
tp_info.Rd
Calculate cubeless and cubeful take points at different scores, as a function of gammons, and backgammons, cube level, cube efficiency, and match equity table
Arguments
- x
number of points that player needs
- y
number of points that opponent needs
- probs
numeric vector of length 6, representing outcome probabilities (must always sum to 1 or 100)
- cube
cube value (before doubling)
- met
match equity table
- cube_eff
Cube efficiency, defaults to 0.68
- last_roll
this as a last roll position; no automatic redouble available. Defaults to FALSE