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Calculate cubeless and cubeful take points at different scores, as a function of gammons, and backgammons, cube level, cube efficiency, and match equity table

Usage

tp_info(x, y, probs, cube, met, cube_eff = 2/3, last_roll = FALSE)

Arguments

x

number of points that player needs

y

number of points that opponent needs

probs

numeric vector of length 6, representing outcome probabilities (must always sum to 1 or 100)

cube

cube value (before doubling)

met

match equity table

cube_eff

Cube efficiency, defaults to 0.68

last_roll

this as a last roll position; no automatic redouble available. Defaults to FALSE

Value

List of take points in different flavors, along with informative metrics from the calculation