Skip to contents

Calculate dead cube and live cube take points like eXtreme Gammon does in the 'Cube Information' window. Based on match score score, gammons, and backgammons, cube level, and match equity table

Usage

tp_xg(x, y, probs, cube, met, last_roll = FALSE)

Arguments

x

number of points that player needs

y

number of points that opponent needs

probs

numeric vector of length 6, representing outcome probabilities (must always sum to 1 or 100)

cube

cube value (before doubling)

met

match equity table

last_roll

this as a last roll position; no automatic redouble available. Defaults to FALSE

Value

List of take point: 'Dead Cube' and 'Live Cube'